Fiction

Sunday, August 18, 2013 at 9:21 PM
TL;DR
Games can be like books, good environment and a good story.

***

My general philosophy on what are the kinds of games I usually play are very simple. One that either has a very immersive environment where you are just so captivated by the universe is created by the game where you can spend hours on hours just looking around or one that has a very well crafted story and pays very good attention to detail. I reckon that the kinds of games that I choose to play and how I treat it is very similiar to how people choose fictional books to read. Two very seemingly different things but have the same sorts of experiences when consuming them.

Over the past month, I've played two such games, games that have completely taken over my Saturdays, having never ventured out to get some sun, coffee or friends. The first one was Fez, a 2D puzzle platform game in a 3D world. The background music, the picturesque worlds and the incredibly hard puzzles makes you just want to get lost in this kind of environment. A lot of the game play emphasises a lot of exploration of different areas (and of course to solve puzzles to get to those areas) adds the experience. It's just like a good narrative. Even though I have finished the game, it was clear that there is actually more to the game than what is necessary to complete the game. Many more secrets that are hidden throughout the different areas that you have explored. 

The other game was Bioshock Infinite. There are many things that I like about the Bioshock universe, many things that I think people (Asians in particular) might find a bit weird for me to get into. But one thing that the Bioshock games have always had was a good plot. A well crafted story one that will grab your attention from beginning to end. The other thing that it has done well was incorporating themes like the fallenness of man's efforts when they have elevated their achievements to God like levels, the sins people commit, the regrets or the moral issues that a man faces. This is no different in Bioshock Infinite. The character Elizabeth deserves special mention. They have put so much character into this person in the game that she seems almost human. It is very hard not to be captivated by her, not just how she looks but in the character that she portrays in the game. I can't remember when was the last book that I have read that has all these things in a book that I just simply cannot put down. Then again, it was a long time since I have read books to that level.

What's next? I'm tempted to go back to Bioshock Infinite just to have a second pass at the story. There are some bits that are missing when I first played it through and also to reinforce what was going (the story was quite involved and need to have a think about all the things that were said. A bit like Butterfly Effect, Donnie Darko and other such films).

Games and films are in a way like substitute for books for me. When they are done well, they can tell a whole different story without words. Mainly because that I prefer to see non-verbal communication.

***

The loneliness continues.

0 comments